struct FRotator AActor::K2_GetActorRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_GetActorRotation"); Params::Actor_K2_GetActorRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; }