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黑客小C经典怀旧热血传奇(DEVC++)版(无广告无氪金)
原创 于2026-01-05 18:07:00发布
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内容

配置

原代码

游戏截图


配置

源码cpp+同文件夹存档(名称:存档.out)

原代码

#include #include #include #include #include #include #include #include #include  #include  #include #include #include #include  #include  #include  using namespace std; bool new_old=false; time_t nowtime; tm tmp; int zfb_num; int blue=100; int HP=0; int hurt=0; int x=10,y=1; int Boss_HP=2000; int Boss_hurt=200; int Boss_x=10,Boss_y=20; int monsters_HP=200; int monsters_hurt=20; int monsters_x,monsters_y; int f,b,i; int wday; int wz[5]; int hj=0; int fj=0; int xx=0; int bx,by; int money=0; int djn; void read(){ ifstream cd("存档.out"); cd>>HP; cd>>hurt; cd>>hj; cd>>xx; cd>>fj; cd>>money; cd>>wz[0]; cd>>wz[1]; cd>>wz[2]; cd>>wz[3]; cd>>wz[4]; cd>>new_old; cd>>djn; cd.close(); } void write(){ ofstream cd("存档.out"); cd<=200) { money-=200; fj+=100; wz[0]++; } if(cz=='2'&&money>=100) { money-=100; hj+=100; wz[1]++; } if(cz=='3'&&money>=100) { money-=100; hurt+=100; wz[2]++; } if(cz=='4'&&money>=200) { money-=200; xx+=100; wz[3]++; } if(cz=='5'&&money>=100) { money-=100; HP+=500; wz[4]++; } } int open() { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN); cout<<" 传奇(DEVC++阳光版)"; cout<<"by:黑客小C"<"; } else { cout<<" "; } } cout<=100) { blue-=100; HP+=200; if(x==monsters_x&&y==monsters_y-1) { monsters_HP-=(hurt*2); HP+=xx; } if(x==Boss_x&&y==Boss_y-1) { Boss_HP-=(hurt*2); HP+=xx; } } } if(cz=='q') { sc(); } if(cz==' ') { wpl(); } } } int zy() { int num; cout<<"1道士2法师3战士4刺客"; cin>>num; if(num==1) { HP=800; hurt=200; } else if(num==2) { HP=200; hurt=1000; } else if(num==3) { HP=1200; hurt=100; } else if(num==4) { HP=500; hurt=900; } system("cls"); } int zsj() { Boss_HP=2000; Boss_hurt=200; Boss_x=10,Boss_y=20; monsters_x=x_what(18); monsters_x++; monsters_y=x+1; bx=monsters_x+1; by=monsters_y-1; x=10; y=1; while(true) { out(); play(); if(Boss_HP<=0) { system("cls"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN); cout<<"战斗结束"; money+=100; Sleep(2000); djn++; return 0; } if(HP<=0) { system("cls"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你死了"; Sleep(2000); HP=100; x=10; y=1; } if(monsters_HP<=0) { monsters_HP=200; money+=100; hurt+=100; monsters_x=x_what(18); monsters_x++; monsters_y=x+1; } if(x==monsters_x&&y==monsters_y-1) { HP-=monsters_hurt; HP+=hj; monsters_HP-=fj; } if(x==Boss_x&&y==Boss_y-1) { HP-=Boss_hurt; HP+=hj; Boss_HP-=fj; } blue+=10; Sleep(100); } } int boss_vs() { Boss_HP=5000; Boss_hurt=500; Boss_x=10,Boss_y=20; monsters_x=x_what(18); monsters_x++; monsters_y=x+1; bx=monsters_x+1; by=monsters_y-1; monsters_x=100; monsters_y=100; while(true){ out3(); play(); if(Boss_HP<=0) { system("cls"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN); cout<<"战斗结束"; Sleep(2000); money+=1000; djn++; return 0; } if(HP<=0) { system("cls"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你死了"; Sleep(2000); HP=100; x=10; y=11; } if(monsters_HP<=0) { monsters_HP=200; money+=100; hurt+=100; monsters_x=x_what(18); monsters_x++; monsters_y=x+1; } if(x==monsters_x&&y==monsters_y-1) { HP-=monsters_hurt; HP+=hj; monsters_HP-=fj; } if(x==Boss_x&&y==Boss_y-1) { HP-=Boss_hurt; HP+=hj; Boss_HP-=fj; } blue+=10; Sleep(100); } } int boss_vs2() { Boss_HP=10000; Boss_hurt=1000; Boss_x=10,Boss_y=20; monsters_x=x_what(18); monsters_x++; monsters_y=x+1; bx=monsters_x+1; by=monsters_y-1; monsters_x=100; monsters_y=100; while(true){ out4(); play(); if(Boss_HP<=0) { system("cls"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN); cout<<"战斗结束"; Sleep(2000); djn++; money+=1000; return 0; } if(HP<=0) { system("cls"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你死了"; Sleep(2000); HP=100; x=10; y=11; } if(monsters_HP<=0) { monsters_HP=200; money+=100; hurt+=100; monsters_x=x_what(18); monsters_x++; monsters_y=x+1; } if(x==monsters_x&&y==monsters_y-1) { HP-=monsters_hurt; HP+=hj; monsters_HP-=fj; } if(x==Boss_x&&y==Boss_y-1) { HP-=Boss_hurt; HP+=hj; Boss_HP-=fj; } blue+=10; Sleep(100); } } int boss_vs3() { Boss_HP=15000; Boss_hurt=1500; Boss_x=10,Boss_y=20; monsters_x=x_what(18); monsters_x++; monsters_y=x+1; bx=monsters_x+1; by=monsters_y-1; monsters_x=100; monsters_y=100; while(true){ out5(); play(); if(Boss_HP<=0) { system("cls"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN); cout<<"战斗结束"; djn++; Sleep(2000); money+=1000; return 0; } if(HP<=0) { system("cls"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你死了"; Sleep(2000); HP=100; x=10; y=11; } if(monsters_HP<=0) { monsters_HP=200; money+=100; hurt+=100; monsters_x=x_what(18); monsters_x++; monsters_y=x+1; } if(x==monsters_x&&y==monsters_y-1) { HP-=monsters_hurt; HP+=hj; monsters_HP-=fj; } if(x==Boss_x&&y==Boss_y-1) { HP-=Boss_hurt; HP+=hj; Boss_HP-=fj; } blue+=10; Sleep(100); } } int fb() { int Boss_HP=2000; int Boss_hurt=200; int Boss_x=1000,Boss_y=2000; monsters_x=x_what(18); monsters_x++; monsters_y=x+1; bx=monsters_x+1; by=monsters_y-1; for(int i=0;i<100;i++){ out2(); play(); if(Boss_HP<=0) { system("cls"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN); cout<<"游戏胜利"; Sleep(2000); return 0; } if(HP<=0) { system("cls"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED); cout<<"你死了"; Sleep(2000); HP=100; x=10; y=1; } if(monsters_HP<=0) { monsters_HP=200; money+=100; hurt+=100; monsters_x=x_what(18); monsters_x++; monsters_y=x+1; } if(x==monsters_x&&y==monsters_y-1) { HP-=monsters_hurt; HP+=hj; monsters_HP-=fj; } blue+=10; Sleep(100); } system("cls"); cout<<"探索结束"; djn++; Sleep(2000); return 0; } int zfb(){ wday=tmp.tm_wday; system("cls"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN); cout<<"输入1进入主世界,2进入副本,3进入BOSS战,"; if(b%2==0){ cout<<"按4进入屠龙之战,"; } if(HP>8000){ cout<<"按5攻沙,"; } cout<<"按6退出。"<>zfb_num; system("cls"); if(zfb_num==1){ zsj(); } if(zfb_num==2){ fb(); } if(zfb_num==3){ boss_vs(); } if(zfb_num==4){ boss_vs2(); } if(zfb_num==5){ boss_vs3(); } } int first(){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN); cout<<"------------------------"<16) { cout<<"请输入真名"; return 0; } long long sfz; long long sfz2; cout<<"请输入身份证号:"<>sfz; SYSTEMTIME sys; GetLocalTime(&sys); time_t now=time(0); tm *gmtm = gmtime(&now); tm *ltm = localtime(&now); f=1900 + ltm->tm_year; b=1 + ltm->tm_mon; i=y-2022; i*=4; system("cls"); sfz2=sfz%1000000000000/100000000; if((f-sfz2)<18&&(sys.wDayOfWeek<5||sys.wHour<8||sys.wHour>9)) { cout<<"由于你是未成年且没到游戏时间,所以强制退出。"; return 0; } if(!new_old){ zy(); new_old=true; } open(); while(true){ zfb(); if(zfb_num==6){ system("cls"); write(); return 0; } } return 0; }

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